Organisation System for Research-Based Comics

I was talking to a friend in our Group Chat the other day, and he asked if any of us had any recommendations for a system that'd help him organise the research for his food culture graphic novel. It reminded me that the system I used has changed in the past year, and besides, it's time to make an addendum on the How I Do Research for Graphic Novels post. So here it is. An update of sorts.

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Onion Method for Outlining Graphic Novels

How I Outline a Graphic Novel: The Onion Method

Writing a graphic novel is hard. There are a lot of things to juggle; afterall, you're making the equivalent of both a film AND a novel! Fortunately, now there are a lot of resources, suited for different genres and needs. Back then, in the olde Wild West days, when I was a newbie, I didn't have any tips that explained how to make the kind of graphic novels I wanted to make. So I made my own, deliciously called the Onion Method. (more…)
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How I Do Research For a Graphic Novel (tips and advice)

How does a comics creator do their research for a graphic novel? Well, nobody quite knows tbh – unlike thumbnails or scriptwriting, the research process (collecting and turning information into a story) is rarely talked about in comics. Unless you hang around academic circles, or work in a genre like science or historical, you wouldn't think about research as a concern. While not necessary, learning how to do research well is a powerful and important skill to have. I believe that when creators obtain better research skills, their storytelling benefits. It's not just about knowing where to find sources... it's about critical thinking, increased awareness of self and society (and how both impact the stories we value), transparency, and thoughtfulness of intent. (more…)
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How to Break Into Comics AND Succeed At It (Malaysian edition)

For a long time, I've been wanting to make a simple guide about the process of becoming a Malaysian comics creator, and succeeding at it. (more…)
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Reimena Yee is a graphic novelist, artist and flamingo enthusiast.

She creates the webcomics The World in Deeper Inspection, and The Carpet Merchant of Konstantiniyya; the latter of which is the first Malaysian graphic novel to be Eisner-nominated.

Currently writing and drawing a whole bunch of stuff. Is a nerd for all things spooky and historical.

Melbourne / Kuala Lumpur

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me, shitposting in ancient greece:

*carving into stone tablet* if i were achilles i would simply protect my heel

Reminder that I have a website https://reimenayee.com and a blog https://blog.reimenayee.com for a decently active archive of my artwork and behind-the-scenes thoughts on craft, life and other things. Plus resources!!

I found that period of my life between ages 17 - 20 more impactful than preceding years, since it involved starting a new chapter independently, meeting new people outside of my bubble, lots of milestones, so why is this not explored more commonly in fiction and autobio?

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